
I'd have to find a fancy solution or split the paths up earlier. I won't mind a version with a total villager counter, but there are 2 issues with that:ġ: when scout rushing you deviate from the other 2 strats with villager #10, going straight to boar instead of putting a 4th on wood. You could still easily check these numbers in game, since it specifies the amount of villagers per resource. Appreciation is duly noted, no worries ) Currently the numbers are counted per resource, so 6 on sheep, then 3 or 4 towards wood, number 7 is the boar(boar and sheep are the same villager 'pool'), then 4 on berries. I would love to hear your suggestions on this project. In the future I would like to add other build orders, or maybe use this framework to create an interactive tool to show the next step in your build order. Making these changes left me with this version of my AOE 2 DE Build Order Flowchart. To start, my goal was to improve that version because there are 2 thing I don't like about it.ġ: The build orders are slightly different to my personal preference, so I implemented Cicero's pdf strats.Ģ: I prefer images over text if you want to use the sheet in-game. My current version is inspired by this example by u/dandeil - shout out to him for inspiring me. Just a small tool on the second screen to check whether you are doing alright.

u/ZeroEmpires and Cicero made this Interactive Build Order guide, a great tool to learn different build orders.

Many attempts have been made to share build orders, and many seem to serve different purposes. Hey people, after some great feedback by you guys on my Civ Megasheet I decided to share my new data presentation plan - a clear build order flow chart. r/projectceleste - Age of Empires Onlineįor people who don't want to read my ramblings, here is my flowchart Official Forums - Bug Reporting/Ask for HelpĪrchive of Old/Inactive Channels - WIP - here Other AoE Communities Microsoft Store - AoE2 Definitive Edition.

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